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.net cf: BMP/PNG & Speed

 
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James Cohn



Joined: 27 Feb 2008
Posts: 1

PostPosted: Wed Feb 27, 2008 3:35 pm    Post subject: .net cf: BMP/PNG & Speed Reply with quote

Hello Community

I have a project where I have to use some bitmaps. The space is no problem
on the device, but I have some fear that the startup speed is slow when
using too many bitmaps.
So should I use BMP instead of PNG? PNG would be smaller, but bmp should
load faster, is that correct? PNG are converted first before displaying (I
use it in Me.Paint()

Thanks

James

Archived from group: microsoft>public>pocketpc>developer
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Ginny Caughey [MVP]



Joined: 15 Aug 2007
Posts: 425

PostPosted: Wed Feb 27, 2008 4:52 pm    Post subject: Re: .net cf: BMP/PNG & Speed Reply with quote

James,

It seems logical that if you have to convert the PNG to a BMP before you use
it, that would take longer, but why not test to be sure?

--
Ginny Caughey
Device Application Development MVP

www.wasteworks.com
Scalehouse and Billing Software for Waste Management



"James Cohn" wrote in message @TK2MSFTNGP05.phx.gbl...
> Hello Community
>
> I have a project where I have to use some bitmaps. The space is no problem
> on the device, but I have some fear that the startup speed is slow when
> using too many bitmaps.
> So should I use BMP instead of PNG? PNG would be smaller, but bmp should
> load faster, is that correct? PNG are converted first before displaying (I
> use it in Me.Paint()
>
> Thanks
>
> James

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